Implementing Virtual Reality (VR) to Improve Safety & Learner Retention

At Intel, we’re committed to providing a safe, injury-free workplace. We also believe that VR learning experiences can significantly improve learners’ retention and allow them to make mistakes in safe environments. With that in mind, we set out to develop our first VR course for one of our fatality prevention programs. Join us to learn about our journey to date and lessons learned, plus experience our VR solution first-hand.



  • VR used for safety not basic skills

  • learning curve about 10 minutes for folks with gaming experience, ~15 if not. Current intro to VR section is only 3 minutes so people are still becoming familiar when they start learning. No correlation to age only to experience with games.

  • fastest person to learn was 63yr old

  • there are real life hazards represented in the VR environment, e.g. burn up voltmeter, shock yourself with bad gloves

  • need a dedicated room for VR right now

  • room is badge access and chargers are connected to computer so you can connect who entered when and what they picked up and put back to make sure equipment stays in the room

  • since there is a separate room people have to walk too, you can book the room

  • "oh... I died. I am going to remember that"

  • 94% satisfaction rate. Most people don't actually do the task, they took the e learning, and passed the web based course but failed doing the actual task.

  • some people will have problem with nausea 3-4% in their case, technology will help reduce this, some of it is design, don't confine virtual space too much

  • some people with glasses have issues reading

  • 24 incidents over two years before, showed roi

  • using unity for initial build, also have some folks trying unreal

  • current simulation takes about 45 minutes

  • connected to LMS to report completion and score for questions. VR system tracks more data on how users interact but not as xAPI

  • makes you report hazards when you see them

  • in their classroom cords for HTC Vive are mounted from ceiling and there are wireless versions available now

  • this is a supplement for OSHA right now, reviewing with OSHA for only approval right after conference